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Shadow Shaman

Range: 550 | Primary: Intelligence | Speed: 280 | Armor: 1
Str: 16 | Agi: 16 | Int: 21 | Damage: 42 - 49 | HP: 454 | Mana: 273

Forked Lightning
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1/2/3/4 deals 75/150/225/300 damage to 3/4/6/7 enemy targets.
Mana Cost: 95/105/135/160. Cooldown: 10 seconds

Voodoo
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1/2/3/4 Polymorphs target for 2/3/4/5 seconds.
Mana Cost: 110/140/170/200. Cooldown: 13 seconds

Hero Shackles
Magically binds a target enemy, so that it cannot move or attack.
Level 1/2/3/4 Binds target for 3/4/5/6 seconds.
Mana Cost: 110/130/155/185. Cooldown: 16 seconds

Mass Serpent Ward
Summons 8 (12 with scepter) immobile serpentine ward to attack enemies. The ward is immune to magic.
Level 1/2/3 each ward deals 43/58/73 damage.
Mana cost: 200/350/610. Cooldown: 100 seconds

Doom Bringer

Range: 100 | Primary: Strength | Speed: 280 | Armor: 2
Str: 26 | Agi: 11 | Int: 16 | Damage: 53 - 69 | HP: 644 | Mana: 208

Devour
Consumes an enemy creep, digesting it and dealing 20 damage per second until it dies. Gives bonus gold when the devoured unit perishes.
Level 1/2/3/4 gives 10/20/30/40 gold.
Mana cost: 50/45/40/35. Cooldown: 30/25/20/15 seconds

Fire Storm
Calls down 6 waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
Level 1/2/3/4 deals 30/43/56/70 intitial damage and 5/10/15/20 damage per second.
Mana cost: 75. Cooldown: 10 seconds

LVL? Death
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number.
Level 1/2/3/4 deals 100/150/200/250 damage and multiple of 6/5/4/3 level.
Mana cost: 85/105/125/145. Cooldown: 8 seconds

Doom
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second (18).
Level 1/2/3 deals 40/80/120 damage per second.
Mana cost: 250/300/380. Cooldown: 480 seconds

Omniknight

Range: 100 | Primary: Strength | Speed: 303 | Armor: 2
Str: 20 | Agi: 15 | Int: 18 | Damage: 51 - 61 | HP: 530 | Mana: 234

Purification
Instantly heals a friendly unit and damages all nearby enemy units for slightly less than it heals.
Level 1/2/3/4 Heals 100/200/300/400 HP and deals 75/150/225/300 radial damage to enemies near target.
Mana Cost: 100/120/140/160. Cooldown: 12 seconds

Repel
Creates a powerful divine ward that blocks all magic from affecting a target unit.
Level 1/2/3/4 adds magic invulnerability to target for 5/10/15/20 seconds on Heroes, and 10/20/30/40 seconds on normal units.
Mana cost: 60/70/80/90. Cooldown: 12 seconds

Degen Aura
Greatly degenerates the movement capabilities of units that stray too near.
Level 1/2/3/4 Decreases movement speed by 10/20/30/40% on nearby enemies, within 220 range.

Guardian Angel
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
Level 1/2/3 for a duration of 5/7/9 seconds, all Allies within 1000 range get +1000 bonus to armor, and regenerates 25 HP/sec.
Mana cost: 0. Cooldown: 150/150/120 sec

 

  

Stealth Assassin

Range: 125 | Primary: Agility | Speed: 300 | Armor: 3
Str: 17 | Agi: 22 | Int: 14 | Damage: 46 - 50 | HP: 473 | Mana: 182

Permanent Invisibility
Hero becomes permanently invisible when not attacking.
Level 1/2/3 transparent time 3/2.3/1.6 seconds.

Blink
Short distance teleportation that allows one to move in and out of combat.
Level 1/2/3/4 cooldown 12/9/7/5 seconds.
Mana cost: 60

Critical Strike
Gives 15% chance to do more damage on an attack.
Level 1/2/3/4 gives 100/150/200/250% chances

Death Ward
Summons a deadly trap to attack heroes.
Level 1/2/3/4 deals 65/85/125/180 damage.
Mana cost: 200/300/400/500. Cooldown: 210/190/150/125 seconds

Crystal Maiden

 

Range: 600 | Primary: Intelligence | Speed: 278 | Armor: 1
Str: 16 | Agi: 16 | Int: 21 | Damage: 38 - 54 | HP: 454 | Mana: 273

Frost Nova
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
Level 1/2/3/4 deals 50/100/125/175 damage and 75/100/125/125 nova damage.
Mana Cost: 100/130/155/185. Cooldown: 11 seconds

Frostbite
Freezes the target in a case of ice, prohibiting movement and attacking. Deals 60 damage per second.
Level 1/2/3/4 freezes 2/2.5/3/3.5 seconds.
Mana cost: 115/125/140/150. Cooldown: 10 seconds

Brilliance Aura
Gives additional mana regeneration to nearby friendly units.
Level 1/2/3/4 adds 33/67/100/133% mana regeneration

Freezing Field
Causes many random icy explosions in an area surrounding Rylai.
Level 1/2/3 deals 105/170/250 damage (170/250/310 damage with scepter)
Mana cost: 300/400/600. Cooldown: 150/120/90 seconds

Bane Elemental

Range: 300 | Primary: Intelligence | Speed: 300 | Armor: 3
Str: 18 | Agi: 18 | Int: 18 | Damage: 51 - 57 | HP: 492 | Mana: 234

Enfeeble
Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration.
Level 1/2/3/4 reduces 20/30/40/50% damage and 1/2/3/4 HP regereneration.
Mana Cost: 125. Cooldown: 20 seconds

Brain Sap
Feasts on the vital energies of another unit, absorbing some of its hit points.
Level 1/2/3/4 absorbs 75/150/225/300 HP.
Mana cost: 125/150/175/200. Cooldown: 20 seconds

Nightmare
Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
Level 1/2/3/4 lasts 4/5/6/7 seconds.
Mana cost: 175. Cooldown: 15 seconds.

Fiend's Grip
Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack.
Level 1/2/3 deals 100/155/215 damage per second.
Mana cost: 100/175/250. Cooldown: 120 seconds